SA2 +3 Sonic Adventure 2; CS:GO +3 Counter-Strike: Global Offensive; SB +1 ↺1 Sonic Boll; BotW +1 ↺1 The Legend of Zelda: Breath of the Wild (Switch) Brawlhalla +1 ↺1 Celeste +2 SB +1 ↺1 Sonic Battle; TF2Classic +2 Team Fortress 2 Classic; SWSH +2 Pokemon Sword & Shield For example, in the Dreamcast version, many of the G.U.N. The officers' voices are cut off short and overlap each other in this version. Also in levels where lighting would pulse down the screen like in Egg Quarters, when you encounter the. On the GameCube version, there is, from left to right of the entrance, the Black Market, bulletin board, the Classroom, the Principal, the Medical Center, and the Fortuneteller. There are several options that were available in the Dreamcast version of the game, but were left unused and partially removed in. This version of the mode still exists in the game files and is functional, with the exception of some graphical bugs (every match appears to be Shadow vs. Eggman) and the lack of. It was added solely for the GameCube release. In the Chao Lobby, it is easier to prompt an exit from the center of the lobby in the GameCube version because the player snaps to the platform. This port includes a variety of exclusive new features and alongside several changes. Sega In the Dreamcast version, the slots are empty. Release date(s) There is no Chao Karate in the Dreamcast version. Development staff When the credits begin, Sonic hands Rouge one of Shadow's. On the new version though, the Earth was removed completely. Lone Wolfe (Hoover1979) Dec 14, 2017 @ 3:29am ... and 60Hz resolution freezes after the sonic team logo even if full screen is unchecked. The fruit from the trees and on the ground resets on the Dreamcast version every time the garden is entered. On the new version, windows phase in and out of view in a more fictitious manner, and a WARNING message was added to go with Rouge's reaction, which remains the same between the versions. Treasure hunting has an additional level of detection - an exclamation point in a red action bubble will appear above a character's head once they are right within reach of the emerald or key. The rooms were rearranged, and as was already mentioned, the GameCube version had to make up for the Dreamcast features that it did not have, so there are additional rooms. Sonic Adventure 2: Battle There are captions that pop up in the upper left corner in both versions of the game when an entrance to something in the Kindergarten is approached. The advertisement for the GameCube version of the game shows several real life hedgehogs being trained to take on the roles of Sonic and Shadow in the game. In the GameCube version, when pausing, pressing and holding the Y and X buttons at the Pause Menu, it will make it disappear, giving the player a clear view of the screen. Knuckles's outfit in the Dreamcast version. In the Dreamcast version, the neutral Chao Garden has a strange rock wall blocking the exit (though the player can still exit). The bars of Sonic's cell cast shadows in the Dreamcast version that are not present in the GameCube version. This was removed on the GameCube version. The first frame of Knuckles' Spiral Upper attack, and Rouge's Screw Kick, has roughly double the reach on Dreamcast. Eggman's gun without lens in the GameCube version. On the GameCube version, the sound test was replaced with the ability to delete multiplayer records. Since the GameCube can not get on the Internet, it simply refers the player to the website with the URL. She is then seen starring with her mouth open. The main characters have minor enhancements, but secondary characters and enemy models have been slightly downgraded. Series Input © 2020 Valve Corporation. Genre(s) The way lights and shadows work differently between the two versions. This is all translated in the GameCube version. GameCube - Sonic Adventure 2: Battle - The #1 source for video game models on the internet! While the menu itself works, selecting either option does not actually affect the game. In the Dreamcast version, the walls have neo lights in the shape of Eggman's logo. IGN motivated the "A blistering framerate, sharp and detailed textures, and even progressive scan support. Sonic's expression in the cutscene (GameCube). When Rouge looks through the computer on the ARK, completely different screens are shown to her between the versions. On the Dreamcast, the Chao Race main menu uses the song of what-will-be the song used for the Chao Transporter on the GameCube. Publisher(s) In the Dreamcast version, the red stripes are missing. The camera is further away from Shadow when he performs. In the Dreamcast version, it has what-will-be the song of the Chao Cave playing, and in the GameCube release, the Chao Race Lobby theme from. Of note, there are vertical lights added on either side of the door in the new version. In terms of side-characters, Amy's teeth are no longer prominent and Maria Robotnik's eyelashes were removed. Nintendo GameCube The original multiplayer mode. Some posters in the stages have been changed or rearranged. Sonic also moves his arms a little less on the Dreamcast version when captured to appear more alarmed. [2], Sonic Adventure 2: Battle was the #1 selling title on Nintendo GameCube in its first week of availability, having sold 2.56 million copies in total. This was changed to prevent the scene from looking like the capsule hit Earth, when it really just exploded in space. The Internet Option which, if brought back through hacking and selected, will return the game to the title screen. In the cutscene where Rouge and Shadow meet up for the last time Rouge's theme in the background changes to. Chao make more idle sounds in general on the GameCube version. The logo to the 2002 Nintendo Gamecube game "Sonic Adventure 2 Battle" by Sega/Sonic Team USA. Download free Sonic Adventure 2 Battle vector logo and icons in AI, EPS, CDR, SVG, PNG formats. On the GameCube, he looks directly into the camera. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. After Rouge finishes reading, the door of the room is still closed on the Dreamcast version, but on the new version it was mysteriously opened. On the Dreamcast, it looks as though she is actually looking through the computer and finding the info on Project Shadow, with windows popping up sequentially, complete with a picture of the prototype. The Downloadable Events option which was used to play downloadable Kart tracks. Part of Shadow's cutscene in the Dreamcast version. The scene where Sonic is shot into space (Dreamcast). This ability was taken out on the GameCube. The GameCube remedied this by adding the Fortuneteller for names and letting the player see the Chao's stats when they pick up the Chao. When Eggman discovered that Tails made a fake Chaos Emerald, the scene starts off with Eggman looking at a camera feed of Sonic and company. Part of the story's intro in the GameCube version. between versions. Sonic's expression in the cutscene (Dreamcast). The view of the screen that comes right before Rouge decides to go get the remaining pieces of the Master Emerald shows the same WARNING message and a camera feed of Sonic and company, as if this is what prompted her to leave. It was released on December 2001 in Japan and 2002 elsewhere for the Nintendo GameCube, making it the first Sonic the Hedgehog game to be released for a Nintendo game console. robots have blue fiery jets to keep them floating/moving; in the GameCube version, however, all that's left are the jet nozzles. In the Dreamcast version, there was a lens on Eggman's gun. Each stage (excluding Route 101 and Route 280) has a maximum ring count, and upon completion of the stage, the game tells the player how many they got out of this maximum. The menu for leaving the Chao World was redone for the GameCube release to look better. When Shadow watches Tails fly past on Sky Mountain, the background for Sky Mountain is lower in the Dreamcast version than it is in the new version. Read more about it in the. Similar to the lobby music, the GameCube version has a different song fill its place. For example, the Dreamcast's Chao World theme was moved to the new Chao cave selection, and in its place is the. When the game is switched to Japanese text, the Dreamcast version does not translate the main menu or the "Now Loading" indicator into Japanese.

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