Usually takes me a few tries to get right. Okay... that was somewhat helpful, even though it wasn't making any sense. The Good Future tune is quite similar, but with a kind of strange fire crackling effect throughout its duration, and the Bad Future is much more mechanised, active and deadly, and doesn't really have much in common with the other two. Pillars are now mechanical and in a condition that's far from new, pipes have become extremely rusty, and the last few plants hang dead from the ceilings and floors, their parts barely clinging together. Despite some significant object changes, the Past offers much of the same opportunities regarding these two methods if you want to warp back to the Present, but with the added bonus of more backtrack-ability. They're quite difficult to organise into a few paragraphs, so forgive me if I miss anything or skip some details. If all else fails and you end up along the furthest regions of the zone without the power of time travel, there's a top secret Past post in a hidden tunnel in the bottom right hand corner of the map, just at the pinnacle of a slope with an elevator. Here's a suggestion for getting the machine: Get the secret past post at the end, let the water current take you up. This particular statue head can be annoying as hell, as you're at the start of the long pathway across the top of the zone and if you're trying to start a run up, this constant stream will get in the way. They're mostly located in various places underwater. Meanwhile, the background for the internal caves that occupy the majority of the stage relies, much like Labyrinth, on a basic wall of large stone blocks, some depicting patterns, others are covered in a network of large cracks. Alternatively you can drop again to some platforms below on the right, which lead straight into an alternate sub-route which, although slower and submerged, probably has less of a chance of you losing a life, as I will illustrate in the next point. Jump aboard and it'll begin floating up at a quicker pace, and will descend again should you jump off. The Present theme has a similar effect to its Japanese equivalent, but less of the ancient theme and melodic climax, and more snazzy vocal doo's and daa's. Fantastic! This long shaft goes straight down the zone from top to bottom, and there are platforms along the way that are somewhat hidden from view by the waterfall, but it's fairly easy to find your way onto one sooner or later. At the bottom, a final 10-ring box will be to your left, just in case you've gone and lost all your rings by now, while the boss battle arena awaits to your right. Common for both Zone 1 and 2, the upper path is usually very straight and simple, and spends much of its time above the water level, though it has plenty of gaps in the path to drop down below. A handy 30 rings and another shield can be found in two hidden rooms on the far left of the area as you drop down the gap, with springs at the bottom of a narrow, walled pit next to them. As you said about the crab enemies, yes, the spikes DO in fact harm Sonic, however, they're quite easy to dodge, since they're so small. This time a forever descending mechanical platform that will only ascend when you step on it. Use them to go to the past. The Good Future tune is a faster, more upbeat version, while predictably, the Bad Future's is much slower and, well, downbeat. You'll find a Past signpost on an upper platform in the area it takes you to, after you use a falling spiked pillar as a stepping stone up, but don't go to the area to the right until you've got it, as a water current will carry you away. Music: - The Japanese version has a great Present tune. The miscolored water of the Good Future in the re-release. Bubbles seem to be the most common one, but the outcome is decided completely at random when you press any of the switches. The Past versions of both zones tend to be able to offer better ability to backtrack across the stage, while other time zones may not allow you to re-visit previous areas due to high ledges or passageways that close behind you as you leave them. If you fall towards the right, you'll take the regular route, and in the Present, you won't be able to return upwards, to the tube entrance. One more of those blasted statues is there on the far left side though, so I'd advise starting your run a little bit away from it, to prevent it from spewing its water at you, and be sure to allow any remaining water blasts to bugger off, as they'll become a nuisance otherwise.

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