This basically stops everyone from interacting with you. Rarity, #: R, 135 Card Type: Legendary Creature Human Wizard P / T: 1 / 4 Description: Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. First, they should cost no more than 3 mana; second, they must be a hard counter, no escape clause like Mana Leak; and third, they must be able to counter any type of spell. Do you want to lose the friends in your play group? This is only a fan blog. Eidolon of Rhetoric only allows players to cast 1 spell per turn. All you need to do is become a patron during June/July and we will be giving away that red Watchtower 100+ Covertible from Gamegenic to one […] Diabolic Tutor has the highest mana cost of all of these cards, but this is commander after all so it’s not that big of a deal. You can attack, get Zur’s trigger, and leave your mana open. $0.03, As low as: $0.60, As low as: If I was to cover every single card and combo that can go into a Zur deck, we would be here for hours. Zur the Enchanter Zur the Enchanter Zur the Enchanter: Pauper MTG 124 tix $ 676 - another attempt to build a fair deck another attempt to build a fair deck another attempt to build a fair deck: Jw Tanuki 336 tix $ 1,549 - Zur, Enchanted Flyers Zur, Enchanted Flyers Zur, Enchanted Flyers: IronSaw 41 tix $ 101 - Zur the Enchanter is a 1/4 Human Wizard with flying that costs 1 generic, 1 white, 1 blue, and 1 black. Zur the Enchanter is a 1/4 Human Wizard with flying that costs 1 generic, 1 white, 1 blue, and 1 black. $5.00. This means that you can search for an enchantment that buffs Zur’s power, gives him more evasion, or you can search for an enchantment that stops an opposing creature from blocking. As low as: Very few commander decks run counter spells, but I think a deck like this can make great use out of them since protecting Zur is paramount to winning. Copyright 2020 - OceanWP Theme by Nick. Let’s not forget about all of the pacifism-like enchantments out there for locking down individual threats. This is the best way to protect Zur as it gets around spot removal as well as board wipes. THIS WEBSITE AND THOSE WHO MAINTAIN IT ARE NOT RESPONSIBLE FOR ANY CONSEQUENCES AS A RESULT OF PLAYING A DECK LIKE THIS INCLUDING BUT NOT LIMITED TO LOST FRIENDSHIPS, GRUDGES, PERSONAL INJURIES, FLIPPED TABLES OR OTHER PROPERTY DAMAGE. $0.58, As low as: Which commander do you want to see next? Zur the Enchanter: Lessons Learned Commander / EDH Control Enchantment Voltron WUB (Esper) F o r k b e a r d. Edit Live Edit. Mortify or Vindicate will work. Upvote 0. The quickest way to win is just by giving Zur enough enchantments that he gets big enough to deal an absurd amount of commander damage. Tainted Remedy is good against any life gain decks, and there’s Copy Enchantment, because why not have a second copy of anything you already own or if you see something an opponent owns that you would like to have on your side? $2.00, As low as: $0.00. His ability reads, “Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield.” There are over 1000 cards that fit into those parameters (enchantments with CMC 3 or less that are legal in commander and are either white, blue, black, or a combination of those three). Some of these can be expensive but you don’t have to break the bank for them, just use what you can afford. Auramancer’s Guise gives the enchanted creature +2/+2 for each aura attached to it which can really put Zur over the top. While there are quite a few win conditions that can be used in a deck like this, Zur the Enchanter is the main one. Costs 3 mana or less, check; hard counter, check; can target any spell, check. Celestial Mantle is icing on the cake as not only does it grant +3/+3, but whenever the enchanted creature attacks, its controller’s life total doubles. The only problem is having enough mana to dodge each opponent’s efforts to remove Zur. Eidolon of Countless Battles and Ghostblade Eidolon are enchantment creatures and while they do cost 3 mana each, they must be cast for their bestow cost to buff Zur. As low as Zur can tutor for quite a few cards in this deck, but there are some that he can’t get because they are too expensive for him to grab and I mentioned a few earlier. P/T: 1 / … This level of protection comes with the downside of having to discard a card every turn to keep it active and you skip your draw step. To help mitigate this there are several tutor cards that you can run to help bring out these costlier cards. Sanguine Bond also works great by itself with Celestial Mantle. It's a stax build with all the consultation lines present. The deck's main purpose is to dig for the win condition all … Oh, big deal. Unlike most decks in this series, I actually have a Zur deck and I put hours of researching, building, and fine tuning into that deck and it is one of the decks I’m most proud of. There are 2 things to note in the wording of Zur’s ability. Vampiric Tutor and Demonic Tutor are 2 of the best ever printed. Flavor Text: Zur remained aloof from Terisiare's suffering, intent only on his own perfection. $0.04, As low as: Flickerform allows Zur to leave the battlefield at instant speed for 2 generic and 2 white. We're sorry, we are unable to process your feedback at this time. $1.00, As low as: Deckcycle Deckcycle Feature Queue. $0.01, As low as: Do you want to see an opponent rage quit at Magic: The Gathering? Zur the Enchanter (Solemnity); Tatyova, Benthic Druid (Amulet Bloom); Xenagos, God of Revels (aggro); Winota, Joiner of Forces (aggro/stax) – EDH Gameplay The 4k Subs is still running. Daybreak Coronet gives +3/+3 as well as vigilance, first strike and lifelink. Zur the Enchanter is one of the most broken cards for commander and his color identity is made up of the best colors for a control strategy. $0.24, As low as: This allows you to just fill your hand back up to 7 cards at the end of your turn. Since the enchantments fetched with Zur are not cast, you are essentially still playing 2 spells on your turn. You can also use the original counter spell Counterspell and its newer cousin Wizard’s Retort so unless Zur stops being a Wizard this will be cast for 2 blue rather than 1 generic and 2 blue, not that it really makes a difference with the amount of mana you can produce in commander.

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