3. put any kind of upper trap door … To be specific, I tried the redstoneless farm by ilmango in my creative world. Location: The farm is built on y=12, about 40 blocks below sea level. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. If that's the entire area, minus the corners and however many blocks are covered with carpet, it's not enough spawning space. I think this part is correct. I can't find exact info on how far I should be but I saw a few things mention 32 block and they should spawn as far as 128 if my info is correct. It's entrance is 1 block into the water and the rest is built under the ocean floor near my base. There's nothing I can find that suggests creepers should be unable to spawn beneath trapdoors, but in practice I can't seem to make it work. that means every bit of cave and dirt above ground in 64 chunks... Or build it at y=200 and the afk spot at y=240 and get a couple stacks of powder per hour. my creative world is just single player so no server, and the multiplayer server is realms, Sorry! I explained how you can use blocks to block some mob spawns so you can get only creepers and other mobs. The spawning room: default creeper spawner. It's entrance is 1 block into the water and the rest is built under the ocean floor near my base. I'll try it with the afk spot above. Thank you! Thanks for any help, and if you need more info just ask and I'll try my best to get back to you ASAP. I'm on 1.12.2, Java edition. Make a 2 block wall and the roof has to be trapdoors. Carpets on specific spots to stop 3x3 spider spawns and trapdoors on every ceiling piece. Creepers naturally spawn in the Overworld on solid blocks with a light level of 7 or less. I think this is probably the issue. Thanks in, Edit: formatting Edit the Second: Sorry guys! On the wiki it says the surface spawn cap for creepers was 5 so I figured that was it. I explained how you can use blocks to block some mob spawns so you can get only creepers and other mobs. EDIT: Lit up a lot more shit underground, now I can confirm it is actually working cause very chest has at least a little bit of gunpowder after 2 mins of afk. AFK Spot: My afk spot is just a tunnel dug 32 blocks straight away from the spawning room. You can test what spawns under trapdoors in a ideal world. This one uses no floor string and using the eggs allowed creepers to spawn inside, but on hard difficulty they refused to do so on their own. My idea was to add some type of creeper farm into the current mob farm to just increase the amount of gunpowder but in my game I was unable to make anything work that isolates creepers. 2. make a 32x32 room of solid blocks, so that its completely dark inside. Is the server on spigot? I've lit up most of the surrounding caves I could find and spammed torches above ground in a radius around the entrance. When killed, creepers drop: 5, if killed by the player; 0–2 gunpowder (Up to 5 with the Looting enchantment) 1 random music disc (excluding Pigstep), if killed by a skeleton or stray; 1 creeper head, if killed by a charged creeper; Behavior Any insight on this problem would be fantastic. You can make a creeper farm by placing a spawning platform in an ocean to maximize spawning rates. Place cats in boats in the end of the farm to scare the creepers away and it will direct the creepers to the other end in which you will have a water stream guiding the creepers to a kill mechanism which can be manual, with campfires, magma … 6x6 area with a cat in the middle and the corners dug out as kill holes. The exception is monster spawners, from which they can spawn naturally on any block including air. Only creepers, spiders and i think baby slimes should be able to spawn in an area under trap doors. I'll edit this in. What blocks can mobs not spawn on? I tried the model by logicalgeekboy, a design I actually preferred to ilmango's. The only advantage a high trap gives is less competing spawning spaces to disable. I figured it might just be that creative world since nobody else seems to have problems, so went into my server to test it out. Trapdoors leading to water leading to 26 minecarts on a hopper and chest. Creepers DO spawn, but only 1-2 and not while I'm afk, just while im getting to/working on the area. Don't think production is high enough so gonna try my sky farm again. The way to solve your problem is by isolating the cause. How to reproduce. Creepers DO spawn, but only 1-2 and not while I'm afk, just while im getting to/working on the area. Removing all the blocks besides your farm and see what spawns. My bad, its actually 13x13, was thinking of the wrong thing. The way to solve your problem is by isolating the cause. I've read all the wikis I could find and can't think of a reason that the creepers aren't spawning. The room should be two blocks tall. Press question mark to learn the rest of the keyboard shortcuts. I had spawns surrounding the roof, but none under it. With two otherwise identical darkroom traps, one built in the sky and the other built just above Bedrock, and all other spawning spaces outside the traps disabled, the low trap will always spawn more than the high trap. I've been getting by just fine on the gunpowder drops from my general mob farm, but now that more players on my server are playing more frequently and using elytra we're using quite a bit more. You are fighting an almost impossible battle of needing to light everything up within a 128 block radius orb of the AFK spot. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Assuming default render distance of 12 chunks, if you only consider 2 dimensions you have fewer than 36 blocks inside the trap versus 65,000+ outside. Mobs do not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, on bedrock, or on half blocks (slabs, stairs). I'll describe my setup below and hopefully someone can explain where I screwed up. I've tried standing a few blocks closer or further and haven't seen any difference. You can test what spawns under trapdoors in a ideal world. Hey guys, was hoping somebody here could help me solve my creeper farm issue. Sorry I don't have pictures, no spectator mode. https://youtu.be/ivcD48Zsf7c It's most likely your world so that's why you need to break your world apart so you can see what is and isn't causing it. I haven't posted on this subreddit until recently and it completely skipped my mind to include the version (1.12.2) and edition (Java) as well as what my multiplayer server is (realms), In Bedrock, creepers get stuck under trapdoors. I already have a sky one, it didn't work. 1. create a flat world, keep it daytime. The problem with building high up is that the search for suitable spawning spaces starts at Y=0. Seems like I need to work on lighting up more of the surrounding area then, cause my spawning space is still very small compared to what's around it. What blocks do mobs […] Location: The farm is built on y=12, about 40 blocks below sea level. Their hit box seems too big, I'm on Java right now, but the videos on youtube clearly show this working which is why i'm confused. I built that one over the ocean at y = 200 and put the afk spot at y=200 but 32 blocks to the side. Spawning. Press question mark to learn the rest of the keyboard shortcuts. They seemed to not fit). My friend has a 2 high dark room for some purpose and there are always mobs in it, so I cleared them out and stuck trapdoors all over the ceiling and went out of range. Nothing would spawn inside and when I used spawn eggs the creeper would pop up the top of the build. (for those unfamiliar, this has a 2 high space with trapdoor on top and string on the bottom. Minecraft (Bedrock codebase) MCPE-98248; Creepers do not spawn under trapdoors. Removing all the blocks besides your farm and see what spawns. Upon returning I found many spiders, but not a single creeper. Drops. I've used both designs before, but neither work on the spigot servwr.

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